Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Elementalists aren't good in battle like other enlightened units, but they're fast and quicly become powerful. If they survive they can choose one of three elemental paths.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | |
---|---|
Advances to: | Mage of fire Mage of air Mage of water White Mage |
Cost: | 16 |
HP: | 25 |
Movement: | 6 |
XP: | 50 |
Level: | 1 |
Alignment: | neutral |
ID | I8 Elementalist |
Abilities: |
staff impact | 6 - 1 melee | ||
missile fire | 7 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 100% |
pierce | 100% |
impact | 100% |
fire | 100% |
cold | 100% |
arcane | 100% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | - | 100% |
Cave Wall | - | 100% |
Chasm | - | 100% |
Deep Water | - | 100% |
Forest | - | 100% |
Grassland | - | 100% |
Hills | - | 100% |
Mountains | - | 100% |
Mushroom Grove | - | 100% |
Sand | - | 100% |
Shallow Water | - | 100% |
Snow | - | 100% |
Swamp | - | 100% |
Village | - | 100% |